#0166
Ledian
bugflyingBlaze Black 2 / Volt White 2 Redux docs1.4 m · 35.6 kg
Base stats — 450 total
- HP
- 60
- Atk
- 90
- Def
- 50
- SpA
- 55
- SpD
- 110
- Spe
- 85
Abilities
- Rattled
- Iron Fist
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level25
- 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
- 1Meteor MashsteelPhysical90 BP90% acc10 PPHas a chance to raise the user’s Attack by one stage.
- 1String ShotbugStatus95% acc40 PPLowers the target’s Speed by two stages.
- 1SwiftnormalSpecial60 BP20 PPNever misses.
- 5Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
- 7SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 9Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 12CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 14Silver WindbugSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 16Aerial AceflyingPhysical60 BP20 PPNever misses.
- 18PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 21Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- 23Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 23ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- 25LungebugPhysical80 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- 27FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 29TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- 32Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 36Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 40Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- 44Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- 48Smart StrikesteelPhysical70 BP10 PPNever misses.
- 52Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 56EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 60Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
TM/HM32
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Tutor11
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- RoostflyingStatus5 PPHeals the user by half its max HP.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 17 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl