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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Ledian sprite

#0166

Ledian

bugflying1.4 m · 35.6 kg

Base stats 390 total

HP
55
Atk
35
Def
50
SpA
55
SpD
110
Spe
85

Abilities

  • Swarm
  • Early Bird
  • Iron Fist hidden

Learnset

What Ledian learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Rising Ruby / Sinking Sapphire's docs are the authority on exact numbers.

Level15

  • 1Comet PunchnormalPhysical18 BP85% acc15 PPHits 2-5 times in one turn.
  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 9Comet PunchnormalPhysical18 BP85% acc15 PPHits 2-5 times in one turn.
  • 14Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 14ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 14SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 17Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 24Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 29Silver WindbugSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 36AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 41SwiftnormalSpecial60 BP20 PPNever misses.
  • 48Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 53Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.

TM/HM38

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Tutor10

  • Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in 17 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl