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Spinarak sprite

#0167

Spinarak

bugpoison0.5 m · 8.5 kg

Base stats — 250 total

HP
40
Atk
60
Def
40
SpA
40
SpD
40
Spe
30

Abilities

  • Swarm
  • Insomnia
  • Sniper hidden

Learnset

What Spinarak learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level18

  • 1ConstrictnormalPhysical10 BP100% acc35 PPHas a chance to lower the target’s Speed by one stage.
  • 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 1String ShotbugStatus95% acc40 PPLowers the target’s Speed by two stages.
  • 5AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 8InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 12Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • 15Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 19Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 22Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 26Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 29Spider WebbugStatus10 PPPrevents the target from leaving battle.
  • 33AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 36Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 43Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 47Cross PoisonpoisonPhysical70 BP100% acc20 PPHas an increased chance for a critical hit and a chance to poison the target.
  • 50Sticky WebbugStatus20 PPCovers the opposing field, lowering opponents’ Speed by one stage upon switching in.
  • 54Toxic ThreadpoisonStatus100% acc20 PPPoisons the target and lowers its Speed by one stage.

Egg12

  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
  • MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
  • Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • TwineedlebugPhysical25 BP100% acc20 PPHits twice in the same turn. Has a chance to poison the target.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Spinarak — RunLocke Pokédex