#0167
Spinarak
bugpoison0.5 m · 8.5 kg
Base stats — 250 total
- HP
- 40
- Atk
- 60
- Def
- 40
- SpA
- 40
- SpD
- 40
- Spe
- 30
Abilities
- Swarm
- Insomnia
- Sniper hidden
Learnset
What Spinarak learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 1String ShotbugStatus95% acc40 PPLowers the target’s Speed by two stages.
- 5Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 8ConstrictnormalPhysical10 BP100% acc35 PPHas a chance to lower the target’s Speed by one stage.
- 12Leech LifebugPhysical20 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 15Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
- 19Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 22Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 26Sucker PunchdarkPhysical80 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 29Spider WebbugStatus10 PPPrevents the target from leaving battle.
- 33AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 36Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 43Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 47Cross PoisonpoisonPhysical70 BP100% acc20 PPHas an increased chance for a critical hit and a chance to poison the target.
- 50Sticky WebbugStatus20 PPCovers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Egg12
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
- MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
- TwineedlebugPhysical25 BP100% acc20 PPHits twice in the same turn. Has a chance to poison the target.
TM/HM27
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet