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Crobat sprite

#0169

Crobat

poisonflying1.8 m · 75.0 kg

Base stats — 535 total

HP
85
Atk
90
Def
80
SpA
70
SpD
80
Spe
130

Abilities

  • Inner Focus
  • Infiltrator hidden

Learnset

What Crobat learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black / Volt White's docs are the authority on exact numbers.

Level16

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Cross PoisonpoisonPhysical70 BP100% acc20 PPHas an increased chance for a critical hit and a chance to poison the target.
  • 1Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 5SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 9AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 13BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 17Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 21Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 27Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 33Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • 39AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • 45Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
  • 51HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 57Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.

TM/HM29

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.