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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Togepi sprite

#0175

Togepi

fairy0.3 m · 1.5 kg

Base stats 245 total

HP
35
Atk
20
Def
65
SpA
40
SpD
65
Spe
20

Abilities

  • Hustle
  • Serene Grace
  • Super Luck hidden

Learnset

What Togepi learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level7

  • 1CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 7MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • 18Sweet KissnormalStatus75% acc10 PPConfuses the target.
  • 25EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 31SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 38Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

Egg5

  • ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • Future SightpsychicSpecial80 BP90% acc15 PPHits the target two turns later.
  • Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • PresentnormalPhysical90% acc15 PPRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

TM/HM30

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.

Appears in 19 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus