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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Mareep sprite

#0179

Mareep

electric0.6 m · 7.8 kg

Base stats 280 total

HP
55
Atk
40
Def
40
SpA
65
SpD
45
Spe
35

Abilities

  • Static
  • Plus hidden

Learnset

What Mareep learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black / Volt White's docs are the authority on exact numbers.

Level13

  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 10Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 14Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 19Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 23ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • 28Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
  • 32Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
  • 37DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 41Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • 46Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 50Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 55ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.

Egg10

  • After YounormalStatus15 PPMakes the target act next this turn.
  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.

TM/HM22

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Appears in 18 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet