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Mareep sprite

#0179

Mareep

electricHeart & Soul docs0.6 m · 7.8 kg

Base stats 280 total

HP
55
Atk
40
Def
40
SpA
65
SpD
45
Spe
35

Abilities

  • Static

Learnset

Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).

Level11

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 9Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 16Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 18Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 23Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 25Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 29Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 30Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 32Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • 37ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.

Egg9

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.

TM/HM25

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor6

  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Heal BellnormalStatus5 PPCures the entire party of major status effects.
  • Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SwiftnormalSpecial60 BP20 PPNever misses.

Appears in 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.