#0180
Flaaffy
electric0.8 m · 13.3 kg
Base stats — 365 total
- HP
- 70
- Atk
- 55
- Def
- 55
- SpA
- 80
- SpD
- 60
- Spe
- 45
Abilities
- Static
- Plus hidden
Learnset
What Flaaffy learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 1Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 4Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 8Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 11Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
- 16ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 20Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 25Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- 29Confuse RayghostStatus100% acc10 PPConfuses the target.
- 34Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
- 38DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 43Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
- 47Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- 52Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 56ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
TM/HM26
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor11
- After YounormalStatus15 PPMakes the target act next this turn.
- ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet