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Ampharos sprite

#0181

Ampharos

electric1.4 m · 61.5 kg

Base stats — 510 total

HP
90
Atk
75
Def
85
SpA
115
SpD
90
Spe
55

Abilities

  • Static
  • Plus hidden

Learnset

What Ampharos learns in Platinum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 1Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 5GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 10Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 14Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 20Cotton SporegrassStatus85% acc40 PPLowers the target’s Speed by two stages.
  • 25ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • 30Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 34DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 42Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • 51Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 59Power GemrockSpecial70 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 68ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.

TM/HM34

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor7

  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • OutragedragonPhysical120 BP100% acc15 PPHits every turn for 2-3 turns, then confuses the user.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Ampharos — RunLocke Pokédex