#0187
Hoppip
grassflying0.4 m · 0.5 kg
Base stats — 250 total
- HP
- 35
- Atk
- 35
- Def
- 40
- SpA
- 35
- SpD
- 55
- Spe
- 50
Abilities
- Chlorophyll
- Leaf Guard
- Infiltrator hidden
Learnset
What Hoppip learns in Black 2 / White 2. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black 2 / Volt White 2's docs are the authority on exact numbers.
Level18
- 1SplashnormalStatus40 PPDoes nothing.
- 4SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 7Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 10TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 12Poison PowderpoisonStatus75% acc35 PPPoisons the target.
- 14Stun SporegrassStatus75% acc30 PPParalyzes the target.
- 16Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
- 19Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 22Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 25Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 28AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- 31Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- 34Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
- 37U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- 40Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 43Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 46BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- 49MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
Egg10
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- AromatherapygrassStatus5 PPCures the entire party of major status effects.
- ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM23
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Tutor8
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet