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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Skiploom sprite

#0188

Skiploom

grassflyingBlaze Black 2 / Volt White 2 Redux docs0.6 m · 1.0 kg

Base stats 360 total

HP
55
Atk
45
Def
50
SpA
55
SpD
65
Spe
90

Abilities

  • Prankster
  • Leaf Guard

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1SplashnormalStatus40 PPDoes nothing.
  • 1SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 4TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • 8GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 10Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 12Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 14Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
  • 16Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 16Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • 16Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 18Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 20AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • 23ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 25Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 27AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 29Leaf TornadograssSpecial65 BP90% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 32Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 35Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
  • 38Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 41Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 44AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 48Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 52TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 56MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM23

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Tutor8

  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

Appears in 18 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet