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Jumpluff sprite

#0189

Jumpluff

grassflying0.8 m · 3.0 kg

Base stats — 460 total

HP
75
Atk
55
Def
70
SpA
55
SpD
95
Spe
110

Abilities

  • Chlorophyll
  • Leaf Guard
  • Infiltrator hidden

Learnset

What Jumpluff learns in Emerald. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1SplashnormalStatus40 PPDoes nothing.
  • 1SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 5SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 5Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 10TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 13Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 15Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 17Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 22Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 33Cotton SporegrassStatus85% acc40 PPLowers the target’s Speed by two stages.
  • 44Mega DraingrassSpecial40 BP100% acc10 PPDrains half the damage inflicted to heal the user.

TM/HM17

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Bullet SeedgrassPhysical10 BP100% acc30 PPHits 2-5 times in one turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor9

  • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Jumpluff — RunLocke Pokédex