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Pidgeot sprite

#0018

Pidgeot

normalflying1.5 m · 39.5 kg

Base stats — 479 total

HP
83
Atk
80
Def
75
SpA
70
SpD
70
Spe
101

Abilities

  • Keen Eye
  • Tangled Feet
  • Big Pecks hidden

Learnset

What Pidgeot learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 1Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 1Sky AttackflyingPhysical200 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 5GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 9Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 11Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 15Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 17RoostflyingStatus5 PPHeals the user by half its max HP.
  • 25WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 31AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 43Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 53Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.

TM/HM11

  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.