#0018
Pidgeot
normalflying1.5 m · 39.5 kg
Base stats — 479 total
- HP
- 83
- Atk
- 80
- Def
- 75
- SpA
- 70
- SpD
- 70
- Spe
- 101
Abilities
- Keen Eye
- Tangled Feet
- Big Pecks hidden
Learnset
What Pidgeot learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
- 1Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 1Sky AttackflyingPhysical200 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 5GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
- 9Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 11Mirror MoveflyingStatus20 PPUses the target’s last used move.
- 15Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 17RoostflyingStatus5 PPHeals the user by half its max HP.
- 25WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 31AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 43Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 53Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
TM/HM11
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoostflyingStatus5 PPHeals the user by half its max HP.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- champions