#0191
Sunkern
grass0.3 m · 1.8 kg
Base stats — 180 total
- HP
- 30
- Atk
- 30
- Def
- 30
- SpA
- 30
- SpD
- 30
- Spe
- 30
Abilities
- Chlorophyll
- Solar Power
- Early Bird hidden
Learnset
What Sunkern learns in Platinum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1GrowthnormalStatus40 PPRaises the user’s Attack and Special Attack by one stage.
- 5Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 9IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 13Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- 17Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 21EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- 25Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 29Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 33SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 37Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 41Giga DraingrassSpecial60 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 45Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Egg8
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
TM/HM28
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Bullet SeedgrassPhysical10 BP100% acc30 PPHits 2-5 times in one turn.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial60 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor6
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- UproarnormalSpecial50 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet