#0193
Yanma
bugflying1.2 m · 38.0 kg
Base stats — 390 total
- HP
- 65
- Atk
- 65
- Def
- 45
- SpA
- 75
- SpD
- 45
- Spe
- 95
Abilities
- Speed Boost
- Compound Eyes
- Frisk hidden
Learnset
What Yanma learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level9
- 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 7Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 13Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 19Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 25DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 31SupersonicnormalStatus55% acc20 PPConfuses the target.
- 37Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 43ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
Egg3
- Leech LifebugPhysical20 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- WhirlwindnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
TM/HM21
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- SwiftnormalSpecial60 BP20 PPNever misses.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 19 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet