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Espeon sprite

#0196

Espeon

psychic0.9 m · 26.5 kg

Base stats — 525 total

HP
65
Atk
65
Def
60
SpA
130
SpD
95
Spe
110

Abilities

  • Synchronize
  • Magic Bounce hidden

Learnset

What Espeon learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level24

  • —ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 1CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1CopycatnormalStatus20 PPUses the target’s last used move.
  • 1CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • 1Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 5Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 15Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
  • 20SwiftnormalSpecial60 BP20 PPNever misses.
  • 25PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 30Morning SunnormalStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 35Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 45Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • 50Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • 55Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.

TM/HM45

  • Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Magic RoompsychicStatus10 PPNegates held items for five turns.
  • Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Tutor1

  • Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Appears in — 21 games

Click a game to see the learnset as it works there; click again to go back to the latest.