#0001
Bulbasaur
grasspoison0.7 m · 6.9 kg
Base stats — 318 total
- HP
- 45
- Atk
- 49
- Def
- 49
- SpA
- 65
- SpD
- 65
- Spe
- 45
Abilities
- Overgrow
- Chlorophyll hidden
Learnset
What Bulbasaur learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black / Volt White's docs are the authority on exact numbers.
Level14
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 7Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 9Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
- 13Poison PowderpoisonStatus75% acc35 PPPoisons the target.
- 13Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
- 15Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 19Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 21Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 25GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 27Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 31Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 33SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 37Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Egg14
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
TM/HM26
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Tutor1
- Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet