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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Misdreavus sprite

#0200

Misdreavus

ghost0.7 m · 1.0 kg

Base stats 435 total

HP
60
Atk
60
Def
60
SpA
85
SpD
85
Spe
85

Abilities

  • Levitate

Learnset

What Misdreavus learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1PsywavepsychicSpecial100% acc15 PPInflicts damage between 50% and 150% of the user’s level.
  • 5SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • 10AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 14Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 19Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • 23HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • 28PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 32Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 37PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 41Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 46Perish SongnormalStatus5 PPUser and target both faint after three turns.
  • 50GrudgeghostStatus5 PPIf the user faints this turn, the PP of the move that fainted it drops to 0.
  • 55Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.

Egg13

  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • Ominous WindghostSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.

TM/HM36

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 19 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet