#0203
Girafarig
normalpsychicBlaze Black 2 / Volt White 2 Redux docs1.5 m · 41.5 kg
Base stats — 475 total
- HP
- 70
- Atk
- 90
- Def
- 65
- SpA
- 95
- SpD
- 65
- Spe
- 90
Abilities
- Sap Sipper
- Rattled
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level25
- 1AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 7ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 10Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- 10Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- 13StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- 16Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 19AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 22PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 25Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- 28Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 31Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- 34CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 37Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 41Psyshield BashpsychicPhysical70 BP90% acc10 PPCloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
- 44WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
- 48Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
- 52Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 56Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 60Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
Egg13
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
TM/HM39
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor13
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet