#0205
Forretress
bugsteel1.2 m · 125.8 kg
Base stats — 465 total
- HP
- 75
- Atk
- 90
- Def
- 140
- SpA
- 60
- SpD
- 60
- Spe
- 40
Abilities
- Sturdy
- Overcoat hidden
Learnset
What Forretress learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level10
- 1ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 1Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 8Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 15Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 22Rapid SpinnormalPhysical20 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- 29BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 39ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- 49SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- 59Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
TM/HM24
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 19 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet
- champions