Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Forretress sprite

#0205

Forretress

bugsteel1.2 m · 125.8 kg

Base stats 465 total

HP
75
Atk
90
Def
140
SpA
60
SpD
60
Spe
40

Abilities

  • Sturdy
  • Overcoat hidden

Learnset

What Forretress learns in HeartGold / SoulSilver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • 1Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 1ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 1Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 1Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • 6Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 9Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 12Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 17Rapid SpinnormalPhysical20 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 20BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 23Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • 28SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • 31Mirror ShotsteelSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 33PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 38ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 45Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • 50Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • 55Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 62Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • 67Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.

TM/HM36

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial60 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor11

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • String ShotbugStatus95% acc40 PPLowers the target’s Speed by two stages.

Appears in 19 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet
  • champions