#0206
Dunsparce
normal1.5 m · 14.0 kg
Base stats — 415 total
- HP
- 100
- Atk
- 70
- Def
- 70
- SpA
- 65
- SpD
- 65
- Spe
- 45
Abilities
- Serene Grace
- Run Away
- Rattled hidden
Learnset
What Dunsparce learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- 4Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 11YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 14GlarenormalStatus75% acc30 PPParalyzes the target.
- 21RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 24SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- 31PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 34ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 41Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 44FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 51EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
Egg7
- Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
TM/HM30
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Tutor8
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
Appears in — 19 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet