#0020
Raticate
normal0.7 m · 18.5 kg
Base stats — 413 total
- HP
- 55
- Atk
- 81
- Def
- 60
- SpA
- 50
- SpD
- 70
- Spe
- 97
Abilities
- Run Away
- Guts
- Hustle hidden
Learnset
What Raticate learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 1Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 3Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 6Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 9Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 12BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 15Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- 18CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 26Hyper FangnormalPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 34Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 42Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
TM/HM17
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Appears in — 22 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl