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Raticate sprite

#0020

Raticate

normal0.7 m · 18.5 kg

Base stats — 413 total

HP
55
Atk
81
Def
60
SpA
50
SpD
70
Spe
97

Abilities

  • Run Away
  • Guts
  • Hustle hidden

Learnset

What Raticate learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 3Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 6Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 9Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 12BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 15Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
  • 18CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 26Hyper FangnormalPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
  • 34Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 42Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

TM/HM17

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Appears in — 22 games

Click a game to see the learnset as it works there; click again to go back to the latest.