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Slugma sprite

#0218

Slugma

fire0.7 m · 35.0 kg

Base stats — 250 total

HP
40
Atk
40
Def
40
SpA
70
SpD
40
Spe
20

Abilities

  • Magma Armor
  • Flame Body
  • Weak Armor hidden

Learnset

What Slugma learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1SmogpoisonSpecial20 BP70% acc20 PPHas a chance to poison the target.
  • 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 10Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 14HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 19RecovernormalStatus5 PPHeals the user by half its max HP.
  • 23Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 28Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 32AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 37Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 41Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 46Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 50FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • 55Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.

Egg11

  • Acid ArmorpoisonStatus40 PPRaises the user’s Defense by two stages.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Heat WavefireSpecial100 BP90% acc10 PPHas a chance to burn the target.
  • InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • IncineratefireSpecial30 BP100% acc15 PPDestroys the target’s held berry.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • OverheatfireSpecial140 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus75% acc15 PPBurns the target.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Slugma — RunLocke Pokédex