#0218
Slugma
fire0.7 m · 35.0 kg
Base stats — 250 total
- HP
- 40
- Atk
- 40
- Def
- 40
- SpA
- 70
- SpD
- 40
- Spe
- 20
Abilities
- Magma Armor
- Flame Body
- Weak Armor hidden
Learnset
What Slugma learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Rising Ruby / Sinking Sapphire's docs are the authority on exact numbers.
Level16
- 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 6EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 8Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
- 13HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 15IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- 20Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- 22Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 27Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
- 29Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- 34Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
- 36AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 41Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 43RecovernormalStatus5 PPHeals the user by half its max HP.
- 48FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 50Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
Egg12
- Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
- MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM29
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Will O WispfireStatus85% acc15 PPBurns the target.
Tutor6
- After YounormalStatus15 PPMakes the target act next this turn.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet