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Magcargo sprite

#0219

Magcargo

firerock0.8 m · 55.0 kg

Base stats — 430 total

HP
60
Atk
50
Def
120
SpA
90
SpD
80
Spe
30

Abilities

  • Magma Armor
  • Flame Body
  • Weak Armor hidden

Learnset

What Magcargo learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 1SmogpoisonSpecial20 BP70% acc20 PPHas a chance to poison the target.
  • 8EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 15Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 22HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 29AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 36FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • 48Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 60Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.

TM/HM22

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor1

  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.