#0222
Corsola
waterrock0.6 m · 5.0 kg
Base stats — 410 total
- HP
- 65
- Atk
- 55
- Def
- 95
- SpA
- 65
- SpD
- 95
- Spe
- 35
Abilities
- Hustle
- Natural Cure
- Regenerator hidden
Learnset
What Corsola learns in HeartGold / SoulSilver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 4HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 8BubblewaterSpecial20 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 13RecovernormalStatus5 PPHeals the user by half its max HP.
- 16RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
- 20Rock BlastrockPhysical25 BP80% acc10 PPHits 2-5 times in one turn.
- 25Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 28Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
- 32Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 37Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 40Spike CannonnormalPhysical20 BP100% acc15 PPHits 2-5 times in one turn.
- 44Power GemrockSpecial70 BP100% acc20 PPInflicts regular damage with no additional effect.
- 48Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- 53Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
Egg11
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- BarrierpsychicStatus30 PPRaises the user’s Defense by two stages.
- Confuse RayghostStatus100% acc10 PPConfuses the target.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Icicle SpearicePhysical10 BP100% acc30 PPHits 2-5 times in one turn.
- IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
TM/HM42
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WhirlpoolwaterSpecial15 BP70% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Tutor10
- Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Sucker PunchdarkPhysical80 BP100% acc5 PPOnly works if the target is about to use a damaging move.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl