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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Remoraid sprite

#0223

Remoraid

water0.6 m · 12.0 kg

Base stats 300 total

HP
35
Atk
65
Def
35
SpA
65
SpD
35
Spe
65

Abilities

  • Hustle
  • Sniper
  • Moody hidden

Learnset

What Remoraid learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 4Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 8Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 12PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 16Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 20Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 24Lock OnnormalStatus5 PPEnsures that the user’s next move will hit the target.
  • 28Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • 32Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 36Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 40SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
  • 44Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.

Egg13

  • Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • OctazookawaterSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SupersonicnormalStatus55% acc20 PPConfuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Water SpoutwaterSpecial150 BP100% acc5 PPInflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM26

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 19 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus