#0226
Mantine
waterflying2.1 m · 220.0 kg
Base stats — 485 total
- HP
- 85
- Atk
- 40
- Def
- 70
- SpA
- 80
- SpD
- 140
- Spe
- 70
Abilities
- Swift Swim
- Water Absorb
- Water Veil hidden
Learnset
What Mantine learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 1PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 1RoostflyingStatus5 PPHeals the user by half its max HP.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 12Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 16Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 20AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 24Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 28HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 32Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 36Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 40BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- 44Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 48Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg7
- Confuse RayghostStatus100% acc10 PPConfuses the target.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- SplashnormalStatus40 PPDoes nothing.
- TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
TM/HM44
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Tutor1
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
Appears in — 19 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus