#0229
Houndoom
darkfireHeart & Soul docs1.4 m · 35.0 kg
Base stats — 500 total
- HP
- 75
- Atk
- 90
- Def
- 50
- SpA
- 110
- SpD
- 80
- Spe
- 95
Abilities
- Early Bird
- Flash Fire
Learnset
Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).
Level14
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 1HowlnormalStatus40 PPRaises the user’s Attack by one stage.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 7HowlnormalStatus40 PPRaises the user’s Attack by one stage.
- 10BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 13SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 19RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 25Flame WheelfirePhysical60 BP100% acc25 PPHas a chance to burn the target. Lets frozen Pokémon thaw themselves.
- 28Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- 29Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- 35Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 43Faint Attack
- 51FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 59CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
TM/HM38
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Will O WispfireStatus85% acc15 PPBurns the target.
Tutor10
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- SwiftnormalSpecial60 BP20 PPNever misses.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 19 games
Click a game to see the learnset as it works there; click again to go back to the latest.