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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Fearow sprite

#0022

Fearow

normalflying1.2 m · 38.0 kg

Base stats 442 total

HP
65
Atk
90
Def
65
SpA
61
SpD
61
Spe
100

Abilities

  • Keen Eye
  • Sniper hidden

Learnset

What Fearow learns in Yellow. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level8

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 9LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 15Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 25Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 34Drill PeckflyingPhysical80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 43AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.

TM/HM15

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FlyflyingPhysical70 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • Razor WindnormalSpecial80 BP75% acc10 PPRequires a turn to charge before attacking.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WhirlwindnormalStatus85% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

Appears in 22 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Brilliant Diamond / Shining Pearl