Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Elekid sprite

#0239

Elekid

electric0.6 m · 23.5 kg

Base stats 360 total

HP
45
Atk
63
Def
37
SpA
65
SpD
55
Spe
95

Abilities

  • Static
  • Vital Spirit hidden

Learnset

What Elekid learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 6Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 11Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 16SwiftnormalSpecial60 BP20 PPNever misses.
  • 21Shock WaveelectricSpecial60 BP20 PPNever misses.
  • 26Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 31Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
  • 36Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 41DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 46ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • 51ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 56ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.

Egg11

  • BarrierpsychicStatus30 PPRaises the user’s Defense by two stages.
  • Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Karate ChopfightingPhysical50 BP100% acc25 PPHas an increased chance for a critical hit.
  • MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
  • Rolling KickfightingPhysical60 BP85% acc15 PPHas a chance to make the target flinch.

TM/HM26

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Appears in 20 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet