#0240
Magby
fire0.7 m · 21.4 kg
Base stats — 365 total
- HP
- 45
- Atk
- 75
- Def
- 37
- SpA
- 70
- SpD
- 55
- Spe
- 83
Abilities
- Flame Body
- Vital Spirit hidden
Learnset
What Magby learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Radical Red's docs are the authority on exact numbers.
Level9
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 7LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 13SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 19Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- 25SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 31Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 37FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 43Confuse RayghostStatus100% acc10 PPConfuses the target.
- 49Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
Egg6
- BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
- Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- Karate ChopfightingPhysical50 BP100% acc25 PPHas an increased chance for a critical hit.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
TM/HM19
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor8
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Appears in — 20 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet