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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Magby sprite

#0240

Magby

fire0.7 m · 21.4 kg

Base stats 365 total

HP
45
Atk
75
Def
37
SpA
70
SpD
55
Spe
83

Abilities

  • Flame Body
  • Vital Spirit hidden

Learnset

What Magby learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 8SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 12Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 15Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 19Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 22Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 26Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 29Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 33Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 36Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • 40FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 43Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.

Egg14

  • BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
  • BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
  • Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
  • Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Karate ChopfightingPhysical50 BP100% acc25 PPHas an increased chance for a critical hit.
  • Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

TM/HM27

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 20 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet