#0243
Raikou
electricHeart & Soul docs1.9 m · 178.0 kg
Base stats — 580 total
- HP
- 90
- Atk
- 85
- Def
- 75
- SpA
- 115
- SpD
- 100
- Spe
- 115
Abilities
- Pressure
- Volt Absorb (Improved legendary abilities setting)
Learnset
Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).
Level15
- 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 1ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 1Extreme SpeednormalPhysical80 BP100% acc5 PPInflicts regular damage with no additional effect.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 11Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 21Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 31Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 41SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 51ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- 61CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 64ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 66Volt TackleelectricPhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
- 71ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- 81Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- 91Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.
TM/HM37
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor7
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SwiftnormalSpecial60 BP20 PPNever misses.
Appears in — 19 games
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