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Entei sprite

#0244

Entei

fire2.1 m · 198.0 kg

Base stats — 580 total

HP
115
Atk
115
Def
85
SpA
90
SpD
75
Spe
100

Abilities

  • Pressure
  • Inner Focus hidden

Learnset

What Entei learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 11EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 21RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 31Fire SpinfireSpecial15 BP70% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 41StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • 51FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • 61SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 71Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.

TM/HM30

  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor1

  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Entei — RunLocke Pokédex