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Arbok sprite

#0024

Arbok

poison3.5 m · 65.0 kg

Base stats 448 total

HP
60
Atk
95
Def
69
SpA
65
SpD
79
Spe
80

Abilities

  • Intimidate
  • Shed Skin
  • Unnerve hidden

Learnset

What Arbok learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level8

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 10Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 17BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 27GlarenormalStatus100% acc30 PPParalyzes the target.
  • 36ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 47AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.

TM/HM18

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.