#0024
Arbok
poison3.5 m · 65.0 kg
Base stats — 448 total
- HP
- 60
- Atk
- 95
- Def
- 69
- SpA
- 65
- SpD
- 79
- Spe
- 80
Abilities
- Intimidate
- Shed Skin
- Unnerve hidden
Learnset
What Arbok learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- —CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 1AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
- 1CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 1Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 4LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 9AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
- 12BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 16HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 20GlarenormalStatus100% acc30 PPParalyzes the target.
- 28Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 36SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 44ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 52ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
TM/HM16
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Mega DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet
- champions