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Arbok sprite

#0024

Arbok

poison3.5 m · 65.0 kg

Base stats — 448 total

HP
60
Atk
95
Def
69
SpA
65
SpD
79
Spe
80

Abilities

  • Intimidate
  • Shed Skin
  • Unnerve hidden

Learnset

What Arbok learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • —CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 1AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • 1CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 1Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 4LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 9AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • 12BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 16HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 20GlarenormalStatus100% acc30 PPParalyzes the target.
  • 28Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 36SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 44ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 52ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

TM/HM16

  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Mega DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Arbok — RunLocke Pokédex