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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Celebi sprite

#0251

Celebi

psychicgrassRun & Bun docs0.6 m · 5.0 kg

Base stats 600 total

HP
100
Atk
100
Def
100
SpA
100
SpD
100
Spe
100

Abilities

    Learnset

    Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (Emerald).

    Level21

    • 1Aura SpherefightingSpecial80 BP20 PPNever misses.
    • 1Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
    • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
    • 1Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
    • 1Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • 1Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • 1Heal BellnormalStatus5 PPCures the entire party of major status effects.
    • 1Life DewwaterStatus10 PPThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
    • 1Magical LeafgrassSpecial60 BP20 PPNever misses.
    • 1Perish SongnormalStatus5 PPUser and target both faint after three turns.
    • 1Pollen PuffbugSpecial90 BP100% acc15 PPDamages opponents, but heals allies for 50% of their max HP.
    • 10SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
    • 19Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.
    • 28RecovernormalStatus5 PPHeals the user by half its max HP.
    • 37Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
    • 46PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • 55Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
    • 64ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
    • 73Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
    • 82Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
    • 91Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.

    TM/HM27

    • Aerial AceflyingPhysical60 BP20 PPNever misses.
    • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
    • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
    • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
    • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
    • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
    • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
    • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
    • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
    • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
    • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
    • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
    • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
    • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
    • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
    • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
    • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
    • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
    • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
    • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
    • Shock WaveelectricSpecial60 BP20 PPNever misses.
    • Skill SwappsychicStatus10 PPUser and target swap abilities.
    • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
    • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
    • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
    • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

    Tutor14

    • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
    • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
    • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
    • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
    • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
    • MimicnormalStatus10 PPCopies the target’s last used move.
    • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
    • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
    • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
    • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
    • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
    • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
    • SwiftnormalSpecial60 BP20 PPNever misses.
    • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.

    Appears in 18 games

    • Gold / Silver
    • Crystal
    • Ruby / Sapphire
    • Emerald
    • Colosseum
    • XD
    • FireRed / LeafGreen
    • Diamond / Pearl
    • Platinum
    • HeartGold / SoulSilver
    • Black / White
    • Black 2 / White 2
    • X / Y
    • Omega Ruby / Alpha Sapphire
    • Sun / Moon
    • Ultra Sun / Ultra Moon
    • Sword / Shield
    • Brilliant Diamond / Shining Pearl