#0251
Celebi
psychicgrass0.6 m · 5.0 kg
Base stats — 600 total
- HP
- 100
- Atk
- 100
- Def
- 100
- SpA
- 100
- SpD
- 100
- Spe
- 100
Abilities
- Natural Cure
Learnset
What Celebi learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1Heal BellnormalStatus5 PPCures the entire party of major status effects.
- 10Magical LeafgrassSpecial60 BP20 PPNever misses.
- 20Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 30Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 40Life DewwaterStatus10 PPThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
- 50Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 60RecovernormalStatus5 PPHeals the user by half its max HP.
- 70Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- 80Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- 90Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- 100Perish SongnormalStatus5 PPUser and target both faint after three turns.
TM/HM56
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- Aura SpherefightingSpecial80 BP20 PPNever misses.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Pollen PuffbugSpecial90 BP100% acc15 PPDamages opponents, but heals allies for 50% of their max HP.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor3
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
- Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
- Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Appears in — 18 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl