#0252
Treecko
grass0.5 m · 5.0 kg
Base stats — 310 total
- HP
- 40
- Atk
- 45
- Def
- 35
- SpA
- 65
- SpD
- 55
- Spe
- 70
Abilities
- Overgrow
- Unburden hidden
Learnset
What Treecko learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 9Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 13Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 17PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 21Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 25AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 29SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 33DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 37Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 41Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 45EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- 49ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
Egg16
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Crush ClawnormalPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Mud SportgroundStatus15 PPHalves all Electric-type damage.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM34
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor12
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
Appears in — 17 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet