#0254
Sceptile
grass1.7 m · 52.2 kg
Base stats — 530 total
- HP
- 70
- Atk
- 85
- Def
- 65
- SpA
- 105
- SpD
- 85
- Spe
- 120
Abilities
- Overgrow
- Unburden hidden
Learnset
What Sceptile learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level21
- —Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- 1Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- 1Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 1False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 1LeafagegrassPhysical40 BP100% acc40 PPInflicts regular damage with no additional effect.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 5Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 12DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 15Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 20AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 25Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 30SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 35Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 42Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 49ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 56EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- 63Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
TM/HM58
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- Cross PoisonpoisonPhysical70 BP100% acc20 PPHas an increased chance for a critical hit and a chance to poison the target.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor4
- Frenzy PlantgrassSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
- Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
- Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Appears in — 18 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet
- champions