#0255
Torchic
fire0.4 m · 2.5 kg
Base stats — 310 total
- HP
- 45
- Atk
- 60
- Def
- 40
- SpA
- 70
- SpD
- 50
- Spe
- 45
Abilities
- Blaze
- Speed Boost hidden
Learnset
What Torchic learns in Emerald. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 7Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 10EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 16PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 19Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 25Fire SpinfireSpecial15 BP70% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 28Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 34SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 37Mirror MoveflyingStatus20 PPUses the target’s last used move.
- 43FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
Egg6
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Smelling SaltsnormalPhysical60 BP100% acc10 PPIf the target is paralyzed, inflicts double damage and cures the paralysis.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
TM/HM20
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- OverheatfireSpecial140 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor16
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
Appears in — 17 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet