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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Mudkip sprite

#0258

Mudkip

water0.4 m · 7.6 kg

Base stats 310 total

HP
50
Atk
70
Def
50
SpA
50
SpD
50
Spe
40

Abilities

  • Torrent
  • Damp hidden

Learnset

What Mudkip learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 6Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 9Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 12ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 15SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 18Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 21Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 24Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 27AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 30SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • 33ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 36EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • 39Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

Egg13

  • Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
  • YawnnormalStatus10 PPTarget sleeps at the end of the next turn.

TM/HM25

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Appears in 17 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet