#0258
Mudkip
water0.4 m · 7.6 kg
Base stats — 310 total
- HP
- 50
- Atk
- 70
- Def
- 50
- SpA
- 50
- SpD
- 50
- Spe
- 40
Abilities
- Torrent
- Damp hidden
Learnset
What Mudkip learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 9Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 12ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 17BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 20Mud SportgroundStatus15 PPHalves all Electric-type damage.
- 25Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
- 28ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 33WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- 36Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 41Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 44EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
Egg17
- Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
- BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Ice BallicePhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- Mud BombgroundSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
- SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
- StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
TM/HM30
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor11
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Water PledgewaterSpecial80 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 17 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet