Skip to content

Pokédex

Sign in
Pikachu sprite

#0025

Pikachu

electric0.4 m · 6.0 kg

Base stats — 320 total

HP
35
Atk
55
Def
40
SpA
50
SpD
50
Spe
90

Abilities

  • Static
  • Lightning Rod hidden

Learnset

What Pikachu learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level18

  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 5GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 7Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
  • 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 13Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
  • 18Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 21FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 23Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 26SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 29NuzzleelectricPhysical20 BP100% acc20 PPHas a chance to paralyze the target.
  • 34DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 37SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 42ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • 45AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 50Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
  • 53Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 58ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.

TM/HM26

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Tutor1

  • Volt TackleelectricPhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.

Appears in — 26 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Pikachu — RunLocke Pokédex