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Mightyena sprite

#0262

Mightyena

dark1.0 m · 37.0 kg

Base stats — 420 total

HP
70
Atk
90
Def
70
SpA
60
SpD
60
Spe
70

Abilities

  • Intimidate
  • Quick Feet
  • Moxie hidden

Learnset

What Mightyena learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • —SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 1CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 1Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
  • 1Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • 1Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
  • 13HowlnormalStatus40 PPRaises the user’s Attack by one stage.
  • 13LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 16RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 20SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 24AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 28Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • 36TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • 44YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 48Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 52Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 56Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.

Egg3

  • AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.

TM/HM41

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
  • Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
  • TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Mightyena — RunLocke Pokédex