#0263
Zigzagoon
normal0.4 m · 17.5 kg
Base stats — 240 total
- HP
- 38
- Atk
- 30
- Def
- 41
- SpA
- 30
- SpD
- 41
- Spe
- 60
Abilities
- Pickup
- Gluttony
- Quick Feet hidden
Learnset
What Zigzagoon learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 6Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 9CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- 12HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 15Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
- 18Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 21RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- 24Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 27FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 30FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 33Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- 36Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
Egg3
- Extreme SpeednormalPhysical80 BP100% acc5 PPInflicts regular damage with no additional effect.
- Simple BeamnormalStatus100% acc15 PPChanges the target’s ability to Simple.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM38
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl