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Lombre sprite

#0271

Lombre

watergrass1.2 m · 32.5 kg

Base stats — 340 total

HP
60
Atk
50
Def
50
SpA
60
SpD
70
Spe
50

Abilities

  • Swift Swim
  • Rain Dish
  • Own Tempo hidden

Learnset

What Lombre learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 3GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 7AbsorbgrassSpecial20 BP100% acc20 PPDrains half the damage inflicted to heal the user.
  • 13Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • 19Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 25Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 31Water SportwaterStatus15 PPHalves all Fire-type damage.
  • 37ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • 43UproarnormalSpecial50 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 49Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM27

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bullet SeedgrassPhysical10 BP100% acc30 PPHits 2-5 times in one turn.
  • DivewaterPhysical60 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 17 games

Click a game to see the learnset as it works there; click again to go back to the latest.